Mirae

A beauty guidance app that helps users build confidence and consistency using products they already own.

Skills

Interaction Design, Flow Design, Behavioral UX

Category

UX/UI Design

Date

March - May 2025

INTRODUCTION

INTRODUCTION

INTRODUCTION

People buy beauty products to feel more confident, but most end up feeling overwhelmed. Drawers fill up. Tutorials feel irrelevant. And routines fall apart.

MIRAE helps users build simple, consistent routines with what they already own.
The experience is calm, guided, and personal—without pressure to buy anything new.

THE PROBLEM

THE PROBLEM

THE PROBLEM

Beauty routines break down for two reasons:

  1. Too many products, not enough clarity

  2. Guidance that feels long, generic, or disconnected from reality

People don’t need more products.
They need a way to use the ones they already bought with confidence.

Beauty routines break down for two reasons:

  1. Too many products, not enough clarity

  2. Guidance that feels long, generic, or disconnected from reality

People don’t need more products.
They need a way to use the ones they already bought with confidence.

INSIGHTS

INSIGHTS

INSIGHTS

1. Overwhelm
Most products go unused. Users lack clarity, not items.

2. Inconsistent habits
Users only use about half of what they own.

3. Preference for simple guidance
Users prefer quick, visual steps instead of long tutorials.

MEET AANYA

MEET AANYA

MEET AANYA

Aanya represents users who want to feel confident without long routines.
She enjoys beauty but doesn’t always know how to use everything she owns.

Aanya represents users who want to feel confident without long routines.
She enjoys beauty but doesn’t always know how to use everything she owns.

AANYA'S JOURNEY

AANYA'S JOURNEY

AANYA'S JOURNEY

Aanya’s journey showed where her confidence drops:

Aanya’s journey showed where her confidence drops:

These moments shaped how the product needed to guide her.

These moments shaped how the product needed to guide her.

KEY DESIGN DESCISIONS

KEY DESIGN DESCISIONS

Use the products people already own

Users feel overwhelmed because they don’t know how to use what they already have.
MIRAE centers the experience on the user’s real drawer.
This reduces pressure, builds trust, and makes routines feel doable.

Start with mood, not rules

People choose looks based on how they feel.
A mood-based entry point makes decisions faster and more personal.
It also lowers cognitive load and removes the fear of “doing it wrong."

INSIGHTS

Use the products people already own
Users feel overwhelmed because they don’t know how to use what they already have.
MIRAE centers the experience on the user’s real drawer.
This reduces pressure, builds trust, and makes routines feel doable.

Start with mood, not rules
People choose looks based on how they feel.
A mood-based entry point makes decisions faster and more personal.
It also lowers cognitive load and removes the fear of “doing it wrong."

FLOW & STRUCTURE

FLOW & STRUCTURE

FLOW & STRUCTURE

This flow shows how users move through the experience with one clear action at each step. It keeps the routine simple: choose a mood, follow guided steps, and complete a look using products they already own.

WIREFRAMES

WIREFRAMES

WIREFRAMES

FINAL EXPERIENCE

FINAL EXPERIENCE

FINAL EXPERIENCE

This walkthrough shows the full experience in motion. It highlights how users move from choosing a mood to completing a guided routine using the products they already own.

HIGH FIDELITY SCREENS

HIGH FIDELITY SCREENS

HIGH FIDELITY SCREENS

A curated set of final screens showing the core interactions, visual system, and the simple step-by-step routine.

REFLECTION

REFLECTION

REFLECTION

Working on MIRAE pushed me to rethink what “helpful design” really means. It wasn’t about flashy features or more products, it was about removing pressure and building trust. Through user research, I realized people weren’t looking for perfection; they just wanted routines that felt doable, not draining. The challenge was translating emotional needs like confidence and control into subtle UX choices - like a mood-based entry point, swipeable steps, or the decision to not upsell. This project sharpened my ability to design for behavior, not just usability, and taught me how intentional restraint in design can be just as powerful as innovation.

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