Mirae

A beauty guidance app that helps users build confidence and consistency using products they already own.

Skills

Interaction Design, Flow Design, Behavioral UX

Category

UX/UI Design

Date

March - May 2025

INTRODUCTION

Most people don't have a beauty problem. They have a clarity problem. The drawer is full. The routine collapses by Wednesday. The tutorial assumes you have 45 minutes and nowhere to be.

Mirae started from one observation: the products were never the issue.

THE PROBLEM

75% of products go unused. Nearly half of people can't hold a consistent routine, and 60% are still figuring out makeup at all. The problem isn't that they don't know enough. They just don't keep going.

MEET AANYA

Aanya isn't fictional. She's a composite of everyone who said "I don't know where to start" while standing in front of a full drawer.

AANYA'S JOURNEY

The lowest points weren't about products. They were about not knowing where to start.

Every feature in Mirae maps to a moment where Aanya gave up.

KEY DESIGN DECISIONS

Use the products people already own

The original assumption was that users wanted recommendations. They didn't. They wanted to know what to do with the twelve things already on their shelf. Every flow in Mirae starts from the real drawer, not a wishlist.

Start with mood, not rules

Aanya doesn't open her drawer thinking about skin type. She opens it thinking about how she feels. Making mood the entry point was the one decision that made everything else feel less like a checklist.

INSIGHTS

Use the products people already own
Users feel overwhelmed because they don’t know how to use what they already have.
MIRAE centers the experience on the user’s real drawer.
This reduces pressure, builds trust, and makes routines feel doable.

Start with mood, not rules
People choose looks based on how they feel.
A mood-based entry point makes decisions faster and more personal.
It also lowers cognitive load and removes the fear of “doing it wrong."

FLOW & STRUCTURE

One decision at each step. No branching complexity visible to the user, just: pick a mood, follow the steps, finish the look.

FINAL EXPERIENCE

Mood selected. Products matched. Routine done.

HIGH FIDELITY SCREENS

REFLECTION

The hardest part was resisting the urge to add things. Every time I wanted to add a discovery feed or a social layer, the research pushed back. Users weren't asking for more content. They were asking for less friction. Designing with restraint is harder than designing with features. That's what Mirae taught me.

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