Whisp
A calming, immersive space for honest self-reflection.
Skills
Unreal Engine, Arduino, Convai
Category
Master's Thesis Project
Date
Jul 25, 2025

INTRODUCTION
Whisp is an immersive digital space designed to help people slow down and understand what’s on their mind.
It offers a quiet, nonjudgmental moment to reflect, without pressure, advice, or goals.
This project is my response to something I kept hearing around me: many people feel disconnected from themselves, even when they’re not alone.
Whisp is not therapy. It’s simply a place to be with your own thoughts.
STARTING POINT
EARLY EXPLORATION
I explored different ways to express emotion in a digital space.
I experimented with:
WhisperAI for voice expression
TouchDesigner for tone and motion
P5.js for visualizing mood
That feedback made the direction clear: Whisp needed stillness, not spectacle.
REDEFINING THE MOOD
I rebuilt the experience around light, tone, and presence—drawing inspiration from James Turrell, Robert Irwin, and Chromasonic LA.
Whisp evolved into four emotional spaces: Deep, Calm, Clear, Restoration
Each room uses subtle shifts in color and light to shape how a person feels. The goal was simple: create a space that feels soft, slow, and safe
BUILDING THE SYSTEM
I rebuilt the experience around light, tone, and presence—drawing inspiration from James Turrell, Robert Irwin, and Chromasonic LA.
ITERATION & FEEDBACK
User testing helped refine the balance between interaction and atmosphere. People connected most with:
the color-driven rooms
the slow pacing
the gentle AI prompts
the overall sense of calm
These elements became the center of the final design.
FINAL EXPERIENCE
Whisp gives people a small moment of quiet in a loud world. They can sit, talk, reflect, or simply pause.
Whisp is live on itch.io for Windows
REFLECTION
The journey wasn’t easy. I had so much research that I didn’t know where to start, and it took countless prototypes to turn ideas into something real. But once I stopped overthinking and started making, clarity followed. The concept stayed the same, but the form evolved — from a voice-reactive VR environment to a more grounded, voice-driven experience built for accessibility. Each test, even the rough ones, taught me something new. This project helped me let go of perfectionism and trust the process. I learned that good design comes from iteration, not certainty — and that to make something good, you have to make something bad first.






















